Hello, I have been in the game for a few weeks and my current deck would not be working, does anyone know how to improve it?
I'm level 14
What's on your mind?
TEXT
POLL
Hello, I have been in the game for a few weeks and my current deck would not be working, does anyone know how to improve it?
I'm level 14
Hope I make Legend this year...
Timer is a very powerful card in effect but not in attack. Every three turns you go twice. It's weakness is madjick. Any ideas for how this could work?
I play with Kindness and even thought i think i have good cards, lately I've been losing a lot. Maybe someone can help me with my deck, I will be very thankful <3
(Ey my first post....) so ummm... i think i need to fix this deck because i really want to get to The ruby tier and i think my deck needs fixing.
Here's the deck:
(i just chose what feels good to use in battle) -_-
It was an old Plant Pers deck I used I believe around season 40 just before I took a 6-7 month break and I played it a lot, I suck at deck building so any improvements would be appreciated. I old barely edited it like getting rid of a few random cards and changing the artifacts.
I played it Aggro or Mid-range is that helps at all.FIRST READ THIS: This guide tries to go over what you need to know about G Followers (including strategy, matchups, and counters). If you want to use them, struggle playing against them, or want to know some options against them, read on.
As a point of reference, this article was written in early season 46. This archetype will probably get changed in the future and this could make some information in this guide obselete.
Before I start, I want to mention that first I only learn English in school and through the Internet, so grammar and stuff could be a bit off.
(Editor's note: Fixed most of the typos, grammar, etc.)
Second: this guide is mostly my experience and opinion. To remedy this, I hope you leave your opinions if I have some mistakes writen down or forgot about something.
INTRODUCTION: G Followers (otherwise known as gf) got massively reworked at the start of season 46. They recieved the new "Synergy" effect that triggers if a monster of the same tribe was already played this turn. This made G Followers a heavy combo-based deck… well there were already, but now these combos can get very brutal very quick. Players noticed early how good this deck is and quickly climbed to the legend rank and eventually perfected the archetype.
BASIC USE: In a few words, G Followers try to clear the opponent's board and fill their own. G Followers are mostly played only in their archetype to trigger synergy without problems. They get played a lot within Integrity, but also see plays in Justice and Kindness. This means the playstyle changes slightly.
The G Followers monsters have clear roles in there deck. G Follower 1 is the typical combo starter because it has no synergy effect. No G Follower has to be played to trigger its ability. G Follower 2 is the monster whose synergy you want to trigger first. It quickly becomes a dangerous monster on the board. G Follower 3 can be played like number 1, but can add cards to your hand without drawing from you deck. Redacted is a bit more situational than G Follower 2, but its debuffs can kill weakend/low hp monsters. Goner Clam is, most of the time, the combo finisher, because it heals an ally's (or a player's) hp and gives a huge buff to ally G Followers through its Synergy effect. Goner Kid is a very situational card…sometimes it can’t start a combo and is it's expensive, that's why most G Follower decks don't run it. Lastly Gaster, the late game boss monster, he triggers all previously triggered Synergy effects the player used this game in the same order they got used.
Gaster can build a board with G Follower 2 and Goner Clam, add cards to the player's hand with G Follower 3 and kill enemy monsters with Goner Kid's synergy. A small note is that Gaster can trigger Synergy from non-G Followers, and that the effect from Redacted is not going to do anything for Gaster, because he already has Haste. Other cards that get played in some G Follower decks are Lesser Dog (to reduce cost of cards in the hand), Annoying Dog (to burn opponent's cards), Jevil (a really versatile card) and The Heroine (a big body). As for artifacts, the most used ones in G Followers are power, seedlings and prosperity. Some use Hourglass, but this can quickly result in overdraw with huge consequences. Builds that run Hourglass typically run preservation, however it's not good enough.
Below are some of the popular G Follower decks.
INTEGRITY G FOLLOWERS: The most popular G Follower deck, it uses the spells Break and Cloning on Gaster to trigger his powerful magic again and again. Because this deck plays the longest game of the G Follower decks, it runs Seam as a game-ender.
KINDNESS G FOLLOWERS: Probably the most sucessful in mid-game because of the passive healing and spells like Feast. Instead of building new boards with Gaster, Kindness G Followers try to make their board really big if the opponent doesn’t run cards that straight-up kill. To get more advantage, I actually run memory head in this deck. In Kindness, you can run other artifacts like Noodles or Veteran. Due to the passive, you also don't need Prosperity to survive.
JUSTICE G FOLLOWERS: The deck that runs more kill options than the other G Follower decks with Punishment, Headshot and Multi Shot (along with Mettaton NEO, is an almost guaranteed boardwipe). For the opponent, they need to pressure this deck a LOT if they want to win. Futhermore, this deck can be very surprising, even if you know what's coming towards you. I don't know as much about this particular G Follower deck, so I can't really say much.
Now, for matchups against other G Follower decks:
MASHUP - G FOLLOWER VS G FOLLOWER: The thing to do here is the make your side of the board hard to kill, so try to apply as much pressure as possible. Of all the 3 G Follower decks I talked about, Kindness is the most likely to win. If none of them plays Kindness, it can devolve into a chicken game - first to play Gaster out of pressure loses.
MASHUP – G FOLLWER VS TOMBSTICE: A mashup where G Followers control the game and mostly run over it. Still, you this the one where you have to be the most clear about your attacks.
(Editor's note: I played Tombstice to hit LEGEND, with very few techs (the only tech I run is NEO). Most of the time, the deck steamrolls over G Followers, but probably because they don't really know the matchup well.)
MASHUP – G FOLLOWER VS AGGRO: This can get really intense for the G Follower player, because if there isn‘t an early advantage on the board, the Aggro player just snowballs, especially against Integrity G Followers. Goner Clam is the most important card in this matchup (because heal good).
MASHUP – G FOLLOWER VS MILL PERSEVERANCE: Probably the worst Mashup for G Followers. They play like a bulked up DT Stall, so prepare for your board to get cleared, every turn. Don't try to play it safe, because the G Follower player should aim to get the hard clears (think Contamination, Worming Up) out of the way early so the late cards (think Gaster) hit harder. Triggering the Synergy of G Follower 3 is very important here, because this is a value-oriented matchup.
(Editor's note: Interesting thoughts. Normally against a stall deck, midrange decks should try their best to not overcommit, but apparently it's correct to overcommit here. I don't know the matchup very well.)
Now here are techs and counters against G Followers.
COUNTERS AND TECH CARDS AGAINST G FOLLOWERS: No, there isn’t a hard counter against them if you are here just for that, but like I mentioned, Mill Perserverance and Aggro do well against them. There are 3 factors that give G Followers a hard time: Board Control, Board Clears and Sabotaging. If the G Followers can‘t clean the opponents board with there standard combo (GF1/GF3->GF2->Goner Clam), they are open for an attack and have to try the next turns. That‘s why some G Follower decks can’t fight off Aggro. Some tech cards that help with that are spike trap (G Followers don’t run silencers normally), Glyde (Cheap and bulkie monster and again no silence against it), toy block (cheap surviver with early pressure) and lesser dog (gets rid of unbuffed g Follower 2s and its dust grants advantage).
Like Mill Perserverance shows, G Followers can‘t do much if they have no board. That’s because they don't have good burst options. Justice G Followers can handle a empty board early on, but they have to attack at some point. Sabotaging the opponets hand was noticed as a weakness of G Followers. Cards like Annonying Dog, Rouxls Kaard, and Expulsion can make G Followers overdraw so they have less cards to trigger Synergy in their hand. Also, monsters like Ice Wolf (it summons an Ice for the opponent upon death) can give them less room to use Synergy while also beeing a strong monster on the field.
(Editor's note: Like Kirian said, locking the board is a good way to deal with G Follower decks. However, I want to emphasize that a little more. Kindness OTK, running cheap taunts like Moldbygg, Ice, and Rock, have a great matchup against G Followers for this reason.)
Here are some sample decks (copy-paste into deck builder)
SAMPLE DECKS: Kindness G Followers: eyJzb3VsIjoiS0lORE5FU1MiLCJjYXJkSWRzIjpbMTIwLDEyMCwxMjAsMTQ1LDExOCwxMTgsMTE4LDk0LDk0LDMyLDMyLDMyLDQxNSw0MTUsMTc3LDExOSwxMTksMTE5LDQzLDQzLDQzLDk1LDk1LDQ0NCw1N10sImFydGlmYWN0SWRzIjpbNCwzMV19
Justice G Followers: eyJzb3VsIjoiSlVTVElDRSIsImNhcmRJZHMiOlsxODEsMTgxLDEyMCwxMjAsMTIwLDExOCwxMTgsMTE4LDk2LDk2LDk2LDQxNSw0MTUsMTE5LDExOSwxMTksNDMsNDMsNDMsMTAwLDEwMCwxMTAsNDQ0LDU3LDEwNl0sImFydGlmYWN0SWRzIjpbMTAsMjZdfQ==
Integrity G Followers: eyJzb3VsIjoiSU5URUdSSVRZIiwiY2FyZElkcyI6WzgyLDgyLDgyLDg1LDg1LDEyMCwxMjAsMTIwLDExOCwxMTgsMTE4LDg0LDg0LDQxNSw0MTUsMTc3LDE3NywxMTksMTE5LDExOSw0Myw0Myw0NzIsNDQ0LDU3XSwiYXJ0aWZhY3RJZHMiOls0LDEwXX0=
A final note: This was my first time writing a guide like this. I hope I could help you with this - feel free to write your thoughts on this guide and please give productive criticism (if any).
Here is my deck, how should it be changed?
Please tell me how to make this good.
3x G Follower 3
3x G Follower 1
3x G Follower 2
2x Goner Clam
2x Redaoted
3x Thrashing Machine
3x Brig Seed
2x Pie
3x Heal
1x Gaster
Hello gamers.
Are you bored playing Librarian mirrors left and right?
Do you want to get LEGEND very very fast?
Do you need a deck that doesn't have a DT?
Well here's the deck for you! The current iteration has a 100% winrate.
1. You start with the Noodles artifact.
2. Mulligan for either Tree or Snow Poff.
3. Beat the devil outta your opponent.
Now let me explain why I chose these cards:
Coffin: VERY good res tool. Coffin into Tree provides a 4g 6/9. The additional benefit of coffin is that our main drops, Snow Poff and Tree, can be played VERY early and therefore, so can Coffin.
Snow Poff and Tree: A turn 2 4/6 is pretty hard to beat, especially when you have a turn 3 or 4 Noodles to follow it up with. Snow Poff makes the deck very resistant to board clears, as the dust basically provides a Tree with Taunt.
Soothing: To deal with your opponents' 203948223/2304923 Papyruses and Starwalker Birds and whatever you opponent has to throw at you. Also perfectly trades into Coffin's 2/3 statline.
Grillby: The deck tries to establish board presence, and Grillby helps a lot with that.
Golden Flowers: All the spells in this deck are good. Basically allows you to get an extra Noodles, Soothing, or Test of Will when you need it.
Rouxls Kaard: Used to mill the opponent. Play it when they have 6 cards in hand so that your opponent has a useless puzzle box in hand instead of a Jevil.
Bloxer: Syenrgy with Grillby. Good drop on an empty board, the highrolls (e.g. Recep 3, Napstablook) are insane.
Ralsei: Good for keeping your board healthy. Free value trades is NUTS.
Coffee Man: Good for silencing opponent's big taunts, or for silencing your monsters that have been debuffed with Toriel.
Test of Will: Good board clear.
Clover: Played mainly for the draw 3, but can go face.
Jevil: High-impact legendary. Can clear boards with many small guys or boards with one big guy.
Papyrus: Finisher or clear. Wins games.
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I want to post a deck but I dont know anything about archetypes, what do they mean?
The gerson is filler. I just didn't know what to put there, so I put him.
A) I'm bad
B) My deck is bad, but a few changes should suffice
C) OH GOD KILL IT! BURN THE DECK
Also, I don't care if you're blunt with me, I just want the help.
I shall wait for wisdom.
EDIT: The gerson was replaced with Jevil
Hello, I am ShadowFoxy on Undercards, you may have seen me. I may have beaten you a time or two these past couple months, but I am just a noob with a good deck. I have been a player for almost 4 years now but have only deticated time these past few months.
The deck I am about to show you is a half-hazardous aggro-control deck for the soul Kindness with the Science artifact. Without this deck I would never have reached Ruby II at LV.83.
This is my deck as of December 16, 2019:
1.Lamp- Stalling shortly.
2.Burger Bush- Very powerful, very quick.
3.Moldbyyg- Stalling longer.
4.Shyren- Healing allies.
5.Feast- HP buff.
6.Gaster- G.B. farming.
7.Longevity- OP HP buff.
8.Politics Bear- UT not DR. Chaotic if not dealt with early.
9.Soothing- Adaptible to your circumstance.
10.Aaron- Aggro enforcing.
11.Alphys- Chance of Lemon Bread, but other amalgimates are good.
12.Asriel- Removes Silence effect if an opponent silences a good card.
13.Igloo- Free monsters to stall.
14.Killer Cook- Cake is OP. That is all you need to know.
15.Muffet's Pet- Kills weak monsters.
16.Glyde- Aggro enforcing.
17.Sans- G.B. farm and a pestelance. Do you wanna have a bad time?
18.Susie- Aggro enforcer. Note to self- If you have Healing or HP Boosting items, use it so Susie doesn't die fast.
19.Test of Will- OP in certain situations.
20.Onion San- Aggro/Control. Good when your opponent has multipiple monsters and you have none.
21.Casual Undyne- Great face damage when the opponent has low HP monsters.
22.Jevil- Chaos, chaos!
23.Papyrus- Good control enforcer, especially when your opponent has low HP monsters. Like Susie,make sure you heal or HP buff him so he doesn't die soon.
24.Undyne- Good aggro enforcer as well as killing 2-3 low HP monsters.
25.Asriel Dreemurr- Heals face for 30, which is awsome.
Disclaimer-This deck does not garentee sucess. It heavilly relies on luck of the draw and adaptability. It is not a perfect deck by any chance.
If you have any comments, questions, or suggestions for me or my deck, please comment. I will try to respond during the weekend. Have a great day and stay determined!
=)
Edit: This is my first post on a wiki, So Sorry if it sucks. *Ba dum tiss*