Previous Versions can be found here.
Contents
Basics

Artifacts can be chosen in Decks section.
Artifacts are a type of mechanic released in Beta 18.0 that will affect the outcome of battles. Most of these have an effect that trigger once and on the first turn, but others take place either during the entire match or at the end of it.
You start out with the Artifacts Experience, Draw, Health, Poke, and Solidity. The rest cost gold to get:
- 300G for a Normal Artifact
- 1000G for a Legendary Artifact
You can get to pick up to 2 Artifacts, except if you pick an Legendary Artifact, then you can't choose a second one. There are 3 monsters that generate artifacts: Gerson, Chara, and Soulless Kris.
History

Onutrem tweeted on December 24, 2017 that a new mechanic will come in the next season of Ranked. On December 28, it was revealed that Artifacts was the big reveal.
People got to test Artifacts on early December 31 on the test server.
Releases of Artifacts
- Beta 18.0: 12 Normal and 3 Legendary.
- Beta 18.1: Accessible in Ranked Mode and 4 new Artifacts for Gerson.
- Beta 20.0: 4 Normal and 1 Legendary.
- Beta 31.2: 1 new Artifact for Chara.
- Beta 44.0: 6 Normal and 1 Legendary.
- Beta 48.0: 1 new Artifact for Determination.
- Beta 50.0: 1 new Artifact from Soulless Kris.
- Beta 51.0: 1 Normal and 1 Legendary.
Regular Artifacts
Beta 18.0
Copycat
- Game start: Reveal the first 3 cards in your opponent's hand. Copy those to your deck with -1 cost.
Draw
- Start of every 5th turn: Draw one more card if your hand isn't full.
Experience
- Increase XP reward by 50%.
Froggits
- Game start: Add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck.
Health
- Game start: Gain +5 HP.
Poke
- Game start: Give the opponent -5 HP.
Power
- End of turn 2/5/8/11: Give +1/+1 to the next monster in your deck.
Preservation
- Whenever you would overdraw a card, take fatigue DMG instead.
Prosperity
- Whenever you play a => 5G monster, heal yourself by 1 HP.
Reinforcement [NOW LEGENDARY]
- Start of turn 3/6/9/12/15, add a random monster with +2/+2 to deck.
Solidity
- Taunts in your hand cost 1 more. Whenever you play a Taunt monster, give it +1/+1.
Ambition (Will until Beta 51.1)
- End of turn 3/7/11: Topdeck a Dream.
Beta 20.0
Hourglass
- Game start: Add 2 Gaster Follower 1 to your hand.
Spy
- Start of every 5th turn: Add Spying to your hand for this turn.
Veteran
- Whenever an ally monster with => 3 ATK attacks and kills a monster, give it +1 ATK.
Vitality
- Whenever an ally monster is fully recovered by an effect or spell, give it +1 HP.
Beta 44.0
Collection [NOW LEGENDARY]
- Add a Thrashing Machine to your hand if you summon the first monster of a Tribe (except All Tribe).
Doom
- Start of turn 13: Silence and kill all monsters.
Noodles
- Game start: Add 2 Instant Noodles to your deck.
Parachutism
- Start of every 3rd turn (except turn 3): Summon a Mettabot.
Seedlings
- After reaching <= 10 HP for the first time, summon a Blue Flower.
Wiggle
Beta 51.0
Evil Plan
- Game start: Add a Create a Machine to your hand.
Legendary Artifacts
Beta 18.0
Criticals [REMOVED FROM THE GAME]
- Your monsters have a 20% chance to deal 100% bonus damage.
Mines
- Shock: Add a Mine to the enemy's deck.
Science
- Your Gaster Blasters cost 1 less. Game start: Add 4 to your deck and 1 to your hand.
Beta 20.0
Arcane Scepter
- Shock: Cast a random spell on an random target.
Beta 44.0
Adrenaline
- After playing the last card in your hand for the first time, draw 7 cards.
Beta 44.1
Reinforcement
- Start of game: Add 5 random monsters with +2/+2 at the end of your deck.
Beta 45.0
Collection
- Add a Thrashing Machine to your hand if you summon the first monster of a Tribe (except All Tribe).
Beta 51.0
Counterstrike
- Your monsters have +1 ATK during the enemy's turn.
Generated Artifacts
Gerson
Cloudy Glasses
- Turn start: Give +1 HP to a random ally monster.
Crab Apple
- Turn start: Give +1 ATK to a random ally monster.
Sea Tea
- Turn start: Restore 3 HP to a random damaged ally monster.
Torn Notebook
- Turn start: Deal 1 DMG to a random enemy monster.
Chara
Genocide
- Turn start: Add a Real Knife to your hand. Turn end: Remove it.
Determination
Save [REMOVED FROM THE GAME]
- Start of every even turn: Add a random Lost Soul to your hand.
Soulless Kris
Outbreak
- Counter begins at 4. Start of every even turn: Summon a Soul Cage.