Chara is one of the more famous Determination-rarity cards due to its past versions, which almost always resulted in instant victories.
As of Beta 31.2, Chara has been reworked and changed completely, removing its instant win function and replacing it with a much watered down version with a complete new approach.
OverviewChara costs almost double than its ATK and HP cost average, because it gives you the Genocide Artifact (similar to Gerson who adds up to 4 different other artifacts), which silences and kills a random enemy monster at the start of your every 2 turns, at the cost of you taking 1 DMG and your max HP being reduced by 1. This even occurs if no monster got killed by the Artifact's effect.
Genocide Artifact"Start of every 2 turns: Silence and kill a random enemy monster. Deal 1 DMG to yourself and gain -1 max HP."
Using Rouxls Kaard or Frisk will prevent the damaging part of the effect, but your current HP can't be higher than your max HP. So if you are at full health when the Artifact triggers, both numbers will go down no matter what.
Keep in mind that it will trigger every 2 game turns, regardless of when Chara was played. In other words, this Artifact will trigger on every even turns. And as such, playing Chara on an odd turn will result in the Artifact triggering the next turn.
Spectators will see "End game type: =)" when someone has lost against a player equiped with this Artifact. However, the player that lost used to get a special losing sequence as well:
- The screen will be covered with red '9' instead of showing a breaking soul.
- 'YOU DIED' (in red) will appear instead of 'GAME OVER' (in white).
- The music 'But Nobody Came' plays instead of 'Determination'.
Using Chara will require you to act quickly before your opponent (or even you) can kill you.
Make sure to always keep your board with at least 2 or more big monsters, creating a bigger board pressure and control. Use the hefty monster killing to your advantage, bearing in mind the killed monster is always randomized. This means that if your opponent has a full board, the chances of the artifact killing the monster you want to be killed are lower.
Using Innkeeper and the Health Artifact is useful to offset the max HP reduction. Maintaining a board by healing your monsters is also recommended, since the board control power that Chara runs always makes it benefitial to keep monsters on board to quickly kill your opponent.
Chara's stats are also powerful, so try to use them a lot before your opponent can get rid of it. In case the opponent does get rid of it instantly, plan further and make sure you have enough gold and cards in hand to summon over your opponent's counters.
The damage your opponent takes after playing Chara can be made heavily to your advantage. You can also not deal with the artifact if you make your opponent overdraw their Chara, or use Receptionist 3 to get rid of its effect, but not its body.
Due to Chara's effect only giving their owner an Artifact that can't stack, a good way to cripple the opponent is by bouncing them with Endogeny, as that will effectively turn Chara into an effectless 10/10 for 15G. Even if cards like Chaos Duck or Red Bird target and transform it, the Genocide artifact will not be removed.
Just like your opponent, you must make sure to summon many monsters over killed ones to claim board control. This can slightly switch the artifact's randomness to your favor, reducing their chances to kill your valuable monsters.
If you notice the opponent stalling for gold and/or board control, make sure to prepare your gold reserve and hand size in case this card is used.
- Control (by Moonlightring)
- Erase (by Darky)
- Together Forever (by Martb.y)
- Partner (by Zoomlightbulbs)
- Happy Chara (by Moonlightring)
- Big Eyes Chara (by Asrite)
- Yellow Flowers Chara (by BlueKitty12)
- Spiteful Angel (by Asrite)
- Chara's Rush (by Jacky Bunny - Fan Artist)
- Only available through the UCP Shop.
- Fox Child (by Asrite)
- Glowing Determination (by Asrite)
- Demon in Disguise (by Diamaincrah)
- Pianist Chara (by Kazma)
- Currently, Chara is tied with Frisk for having the most skins, at 13.
- The file for Chara's Rush used to be 30x as big as any Skin before it upon release. This was fixed in 1-2 weeks.
- The only exception to this is Susie's 2nd Skin, Fight Me (also made by Jacky), which was also bigger than the others upon release but since fixed (before this Skin's release). However, it was only 10x as big.
- Glowing Determination is the first Skin that covers the entire card on different layers, rather than only filling in the 'Image Box'.
- At the same time, all 11 Mythic Skins existing at this point (5 from UCP Bundles, 5 from Pass Quests and Golden Muffet) received the same treatment, adding 'Full' to their file name.