Chara is one of the two monsters with the highest cost in the game, coupled with Angel of Death. It is one of the more famous Determination-rarity cards due to its past versions, which almost always resulted in instant victories.
As of after Beta 31.2, Chara has been reworked and changed completely, removing its instant win function and replacing it with a much watered down version with a complete new approach.
OverviewChara costs double than its ATK and HP cost average, because not only it sets your HP and maximum HP to 20 (being able to "heal" you similar to Asriel Dreemurr), it adds the Genocide artifact (similar to Gerson who adds up to 4 different other artifacts), killing a new monster at the start of your turn, but slowly killing you.
Chara has a good body of 10/10, the same body as of Asriel Dreemurr and The Heroine, allowing you to expand its board control purpose further.
"At the start of your turn, deal 1 damage to you and kill a random enemy monster."Although you can return and replay Chara for countinuous healing, you will not get a second Genocide artifact.If you die against a monster with the Genocide artifact, you will get a special losing sequence:
- The screen will be covered with red '9' instead of showing a breaking soul.
- 'YOU DIED' will appear instead of 'GAME OVER'.
- The music 'But Nobody Came' plays instead of 'Determination'.
Using Chara will require you to act quickly before your opponent (or even you) can kill you. Upon use, it sets your HP and max HP to 20, giving an automatic loss of possible healing further than that, but you can also use it to "heal" you and stall the board for a bit further. Because of the "healing", it's much better to use Chara when you have less than 20 HP.
Make sure to always keep your board with at least 2 or more big monsters, creating a bigger board pressure and control. Use the hefty monster killing to your advantage, bearing in mind the killed monster is always randomized. This means that if your opponent has a full board, the chances of the artifact killing the monster you want to be killed are lower.
Consistent healing with Kindness decks works well with the Genocide artifact, denying the damage dealt. Maintaining a board by healing your monsters is also recommended, since the board control power that Chara runs always makes it benefitial to keep monsters on board to quickly kill your opponent.
Chara's stats are also powerful, so try to use them a lot before your opponent can get rid of it. In case the opponent does get rid of it instantly, plan further and make sure you have enough gold and cards in hand to summon over your opponent's counters.
The damage your opponent takes after playing Chara can be made heavily to your advantage. You can also not deal with the artifact if you make your opponent overdraw their Chara, or use Receptionist 3 to get rid of its effect, but not its body.
You will have to make use of instant kills and other good bodies you may have, because returning Chara from your opponent's board will always be favorable to your opponent, guaranteeing a "heal" for later. Even if cards like Chaos Duck or Red Bird target and transform it, the Genocide artifact will not be removed.
Just like your opponent, you must make sure to summon many monsters over killed ones to claim board control. This can slightly switch the artifact's randomness to your favor, reducing their chances to kill your valuable monsters.
Your opponent is more likely to use Chara when they have low HP, so if you notice them stalling for gold and/or board control, make sure to prepare your gold reserve and hand size.
- Control (by Moonlightring)
- Erase (by Darky)
- Together Forever (by Martb.y)
- Partner (by Zoomlightbulbs)
- Happy Chara (by Moonlightring)
- Big Eyes Chara (by Asrite)
- Yellow Flowers Chara (by BlueKitty12)