- Previous versions of Heal can be found here.
Heal is one of the two original Common Kindness Spells, the other being the now Base Force of Nature.
Heal will heal 3 HP. Additionally, if a player is targeted, you will draw a card. If a monster is targeted, its negative effects will be removed instead. This effect is similar to that of Asriel. As a healing card, it is useful in control decks where you want to outlast the opponent.
Negative effects are as follows: Disarmed, Silence, KR, Paralyze, cost/ATK/max HP debuffs, and Wanted. If a monster loses its Shock, Support, or Bullseye, removing negative effects will cause the monster to regain these abilities.
It is important to note that the healing happens before removing the negative effects. This means that if a monster has reduced max HP, Heal will heal the monster before increasing the max HP to the monster's base max HP.
Heal can be used to remove Disarmed from Crimeter and Popumeter, allowing them to attack normally.