Previous Versions can be found here.
Ice Cap is a 3/3/1 card of Base rarity. They have the Charge ability, making them able to attack any enemy target upon being played
Strategy[]
Ice Cap is commonly associated with aggro decks, decks that aim to very aggressive and fast. There are few cards that can deal DMG to the enemy players health bar directly in the same turn in which they are played. Ice Cap is a staple options of many decks for dealing 3 "burst" damage. Ice Cap is unable to deal this damage to the enemy player directly if there is an enemy Taunt monster in play, so other cards that can deal with those monsters via Silence or by killing them should be considered. Ice Cap is highly inefficient when used to deal damage against monsters, as they will almost always die when attacking while also only dealing 3 damage. Due to being so fragile, Ice Cap is generally not the best card to play in the early stages of the game as they can be very easily removed, especially if facing Justice.
Ice Cap pairs doesn't have too many notable synergies outside of Biker Lancer who also deals direct damage and can make Ice Cap deal more for a relatively low cost. It is common for newer players to run cards like Space Cooler and Sugar Pot with Ice Cap, but this is ill advised as it is terribly cost efficient while also being easily countered. In general, Ice Cap is a fragile but good way to deal some direct damage to the enemy player for faster decks.
Card Skins[]
- Drill Time (by Virsenus)
- Time for Surprise (GIF by Virsenus)
- Only available through Christmas (2020) Bundle.